A complete guide to sending one broadcast to YouTube, Facebook, Instagram, TikTok and more — from the first connection to going on air.
Streaming to several networks at the same time is called multistreaming. Instead of sending your video separately to each network, you send it once to us and we distribute it onward to every destination you have connected. That is what makes it possible to reach twenty networks from a home internet connection: your computer uploads one stream, not twenty.
Open Channels in the sidebar and choose the network you want. The network's own sign-in window opens, and you approve the connection there. We never see your password — only the permission you granted.
Two things to watch on YouTube: the account must be verified and live streaming must already be enabled on it, and if you have a Brand Channel, pick that on the chooser rather than your personal Google account.
On Facebook you can stream to a profile, a Page or a Group. If you manage several Pages you will see them all listed and can pick which one this broadcast goes to.
The Live screen shows every channel you have connected. Tick the ones this broadcast is going to. Each destination can carry its own title and description — YouTube and Facebook behave differently in search, and a different title on each is often worth it.
A status mark sits beside every channel. Green means the connection has been checked and works. If a channel is marked unhealthy, clicking it opens a reconnect window in place; you do not have to leave the screen.
The studio is what your audience sees. You can add:
Switching between layouts takes one click and goes out immediately.
Go live starts the broadcast to every destination you ticked. It takes ten to thirty seconds before the networks begin showing video — that is the time they need to accept the signal, not a delay on our side.
While you are on air you can see viewer counts per network, your connection quality, and the chat from every network in one place.
The system notices a disconnection and reconnects on its own, resuming from where it stopped. If your network weakens, video quality steps down rather than letting the broadcast fail.
If one destination fails — an expired Facebook token, say — the others carry on. You are told which one dropped.
The recording is kept. You can download it, have short vertical clips cut from it automatically, or open it in the editor to add captions and translation.
It depends on your plan. On the higher plans you can stream to every channel you have connected simultaneously, including several Pages or channels on the same network.
No. The studio runs in your browser. If you already work in OBS or vMix you can send us their signal over RTMP and we distribute it onward.
Every network adds its own delay, from a few seconds to about half a minute. That is their viewing latency, not the broadcast.
Yes. You can join your phone as a camera by scanning a code, or broadcast directly from the browser on the phone.
Restream distributes one stream to many networks and does it well. This is what changes when distribution is the first step of a product rather than the whole.
An OBS Studio alternative that runs in the browserOBS is free, open source and installed on your machine. This is what changes when the same broadcast happens in a browser — and where OBS still wins.
A StreamYard alternative with an editor behind itStreamYard is the browser studio most people mean by the phrase. Here it is against a studio that keeps working after the broadcast ends — and what StreamYard does better.
A vMix alternative that runs in the browservMix is a Windows production application. This is what changes when the same job happens in a browser instead — cameras, guests, overlays, recording, streaming.