How material gets into the editor, how the tracks are laid out, which keyboard shortcuts actually work, and what is saved and exported at the end.
The editor is built like a professional one: a timeline with tracks, clips you drag and cut, and a preview showing the result. If you have used Premiere, the model will feel familiar.
Three ways:
An automatic clip made from a broadcast opens straight in the editor, together with its captions.
To move an item from the bin onto the timeline, drag it to a track or click it.
A new project opens with four tracks plus a subtitles track: two video tracks (V1 and V2) and two audio tracks (A1 and A2). V1 and A1 hold the source; V2 sits above them, A2 below.
The reason one empty track of each kind exists is simple: so there is always somewhere to drag a clip up or down to. You can add more — a new video track goes above the existing ones, a new audio track below them.
Each track header carries:
Solo lives in the track's context menu and in the audio mixer rather than as a header button.
Deleting a track asks for confirmation, and warns again if it holds clips. The last track of a kind cannot be deleted.
Splitting a clip is S, not Ctrl+K. The reason was measured: Chrome claims Ctrl+K for itself and it never reaches the page. Shift+S splits across every track at once.
The rest of the core set:
Dragging a clip onto another behaves the way Premiere does: the clip you dragged wins, and whatever was underneath is cut away. The move undoes like any other edit.
Dragging a clip's edge shortens or lengthens it without moving it.
Snapping can be switched off. Its catch range is deliberately narrow, so clips do not jump to places you did not ask for.
To select several clips at once, drag a selection box across empty timeline space.
The timeline always runs left to right, including in the Hebrew interface. That is not an oversight — time behaves that way in every editing tool, and mirroring it would make every drag, cut and snap calculation read backwards. The text inside clips and headers still displays in Hebrew normally.
There is no save button. Your edit saves itself, and a status mark beside the project name says: saved, saved a moment ago, or an error. If it shows an error, clicking it retries immediately.
The export button offers a format — MP4, MOV, WebM or GIF — and a resolution of 4K, 1080p, 720p or 480p. The default is MP4 at 1080p, 30 frames per second, with captions burned in.
Export runs in the background: you can keep working while it does. Every previous export of the project is kept in a list and can be downloaded again.
This is the part worth knowing in advance:
The principle is that what is offered to you should reach the file; what does not reach it has been removed or is flagged.
The undo history holds up to a hundred steps and covers clip, track, style and caption edits. It clears when you move to another project. A drag is recorded as a single step when it finishes, not as a hundred steps along the way.
Because Chrome claims that combination for itself and it never reaches the page at all. The split key here is S, and Shift+S splits across every track.
That is intended. A dragged file lands in the media bin. From there you drag it onto a track or click it to add it.
There isn't one. Saving is automatic, and the status mark beside the project name shows where it stands. If it shows an error, click it to retry.
Time runs left to right in every editing tool, and mirroring it would break the logic of dragging, splitting and snapping. The text itself still displays in Hebrew.